Laser Thief 2.0

All 120 levels

Five worlds, 24 levels each. Every 5th level is a gadget heist. Each entry shows BLIP's in-game hint.

World 1: Neon Vault

Every heist starts with a single beam.

  1. 1-01

    Laser Forest

    Weave between the beams to the loot.

  2. 1-02

    Swaying Forest

    The beams circle slowly. Watch the gaps, then go.

  3. 1-03

    The Corridor

    One way out. Stay on the path.

  4. 1-04

    Metronomes

    Every pendulum swings against its neighbours. Step through as they part.

  5. 1-05

    Smile, You're On Camera Gadget heist

    Camera light on you? FREEZE until it looks away.

  6. 1-06

    Big Top

    The tent turns. Stand tall in the middle, duck as a beam sweeps by.

  7. 1-07

    The Valley

    Sink with the curve, crouch through the bottom, rise to the loot.

  8. 1-08

    Pulse Gate

    Green walls blink. Cross while they're dark.

  9. 1-09

    Diagonal Forest

    Everything leans. Move along the slant, not against it.

  10. 1-10

    Glass House Gadget heist

    The loot is behind glass. Grab the hammer - then SMASH!

  11. 1-11

    Crossed Forest

    Every beam crosses another. Find the diamonds between them.

  12. 1-12

    Butterfly

    Crouch under the X, step over the V.

  13. 1-13

    Window Shopping

    Climb through the gaps - one leg, then the other.

  14. 1-14

    Heartbeat

    Two hearts beating out of step. Rest between beats.

  15. 1-15

    Blackout Gadget heist

    That wall runs on power. Hammer the fuse box!

  16. 1-16

    Rush Hour

    Three lanes of traffic. Cross when a gap comes.

  17. 1-17

    Tick Tock

    Slip past as each pendulum swings away.

  18. 1-18

    Switchback

    Every gate breathes. Zig, zag, and time it.

  19. 1-19

    Neon Cathedral

    Pick a nave. Both mirrors lead to the diamond.

  20. 1-20

    Snip Snip Gadget heist

    Box out of reach? Follow its cable and SNIP it.

  21. 1-21

    Double Pulse

    Two blinking tunnels. Ride the wave or fight it.

  22. 1-22

    Star Chamber

    Step into the star and turn with it.

  23. 1-23

    Laser Harp

    A dark wave rolls across the strings. Follow it.

  24. 1-24

    The Neon Vault

    Climb, time the blade, beat the pulse, reach in.

World 2: Crystal Museum

Priceless. Fragile. Heavily guarded.

  1. 2-01

    The Eye

    Dive through the eye. Head first, then shoulders.

  2. 2-02

    Densing Forest

    The forest thickens near the prize. Slow down and squeeze.

  3. 2-03

    Twin Moons

    Two eyes in the dark. Smoke out the holes, then dive.

  4. 2-04

    Diamond Lattice

    Find the big diamond in each crystal wall.

  5. 2-05

    After Hours Gadget heist

    Cameras hate movement, frames hate speed.

  6. 2-06

    Crystal Chimes

    Each line rings in a wave. Step in as it swings away.

  7. 2-07

    Ghost Web

    Slow frames feel speed. Walk through them slowly.

  8. 2-08

    Crystal Tunnel

    Dive the eye, stand up, then dip through the collar.

  9. 2-09

    Leaning Corridor

    Wide at your feet, tight at your shoulders. Stay centred.

  10. 2-10

    The Exhibit Gadget heist

    Dive the eye, grab the hammer, smash the case.

  11. 2-11

    Glass Forest

    Weave through the red trees. The frame in the clearing feels speed - glide through.

  12. 2-12

    Mandala

    Three wheels turn. Their heart stays open.

  13. 2-13

    Slow Dive

    A frame sits in the eye. Dive through it slowly.

  14. 2-14

    Wandering Eye

    The eyes drift. Follow them, then dive.

  15. 2-15

    Curator's Circuit Gadget heist

    One box powers a camera AND the crystal wall.

  16. 2-16

    Prism Hall

    A crystal splits the beam. Duck near the crystal or slip through the wide end.

  17. 2-17

    Kaleidoscope

    Three hexagons turn. Dive, stand up, dive again.

  18. 2-18

    Rail Yard

    The rails slide. Step through each doorway as it passes.

  19. 2-19

    Rose Window

    A rose of light. Ease slowly through the frame at its heart.

  20. 2-20

    Light Curtains Gadget heist

    Two curtains, two cables. Snip them one at a time.

  21. 2-21

    Gyroscope

    The crown floats inside spinning rings. Reach between.

  22. 2-22

    Helix Rails

    Through the sliding rails, through the eye, slowly through the frame.

  23. 2-23

    Hall Of Eyes

    Three eyes, one winding path. Slow down at the frame.

  24. 2-24

    The Crystal Crown

    Ring, mandala, crown. Reach slowly into the case.

World 3: Solar Casino

The house always watches.

  1. 3-01

    Grand Entrance

    The doors swing. Stroll through while they're open.

  2. 3-02

    One-armed Bandit

    One reel is always dark. Walk the dark lane.

  3. 3-03

    Shuffle Gates

    Two gates in the dark. Smoke out the gaps and weave through.

  4. 3-04

    Crossfire

    The walls cross overhead. Duck where the beams meet.

  5. 3-05

    Eye In The Sky Gadget heist

    Three cameras, one pulsing gate. Timing is everything.

  6. 3-06

    Silent Alarm

    Lift the gold and more lasers switch on. Plan your exit!

  7. 3-07

    Revolving Door

    Step into a wing and walk with the door.

  8. 3-08

    Blinking Forest

    The gaps blink open row by row. Ride the dark wave.

  9. 3-09

    Double Down

    The gold shuts the easy windows. Double back on the blink.

  10. 3-10

    High Roller Gadget heist

    Smash the case while the camera looks away.

  11. 3-11

    Velvet Ropes

    Stand, stoop or crouch - let each rope set your height.

  12. 3-12

    Twin Wheels

    Two wheels, one seam. Go when both blades swing away.

  13. 3-13

    High Stakes

    The easy way in is never the way out. Mind the valet booms.

  14. 3-14

    Pachinko Rain

    When a bar snaps back up, walk under it.

  15. 3-15

    House Lights Gadget heist

    One box runs the cameras and the far wall.

  16. 3-16

    White Glove

    The gold shuts the easy lane. Time the green wall home.

  17. 3-17

    Dealer's Choice

    Pick any table going in. The house picks your exit.

  18. 3-18

    Guarded Grove

    Lift the gold and half the gaps close. Smoke out the way home.

  19. 3-19

    Last Call

    Time a reel in. The gold wakes two limbo bars - time them home.

  20. 3-20

    Cash Cage Gadget heist

    Cutters for the cables, hammer for the glass.

  21. 3-21

    The Pit

    Ride the wheel. Lift the gold and it grows spokes.

  22. 3-22

    Royal Flush

    Ride the wave in. The gold sends you home down the sides.

  23. 3-23

    Jackpot

    Dive the wheel in. The side doors pay out.

  24. 3-24

    The House Wins

    Rope, wheel, reels. Then the wheel doubles down.

World 4: Deep Reactor

Hot core. Hotter lasers.

  1. 4-01

    Reactor Throat

    Dive through the spinning collar, then stand up.

  2. 4-02

    Pendulum

    The fans hang still. Smoke out their edges and slip past.

  3. 4-03

    Coolant Scan

    Go under each scanner as it rises.

  4. 4-04

    Watcher

    Gold beams follow you. Stay out of their reach.

  5. 4-05

    Containment Gadget heist

    Duck the scanner - but never while a camera watches.

  6. 4-06

    Core Sample

    The core cage breathes. Reach in while it's dark.

  7. 4-07

    Backdraft

    The throat slams shut. Find the vents.

  8. 4-08

    Drifting Forest

    The trees drift. Walk with a gap, freeze for the camera.

  9. 4-09

    Cooling Tower

    Crouch through the slanted slots. Mind the twist.

  10. 4-10

    Glass Reactor Gadget heist

    Smash the glass while the core cage is dark.

  11. 4-11

    Turbine Hall

    Crouch under the top deck. Dodge the bottom one.

  12. 4-12

    Resonance

    Green walls blink with the music. Count the beats, cross in the dark.

  13. 4-13

    Radiation Field

    Fast under the red, slow through the frames.

  14. 4-14

    Fan Sweep

    Near the emitter the sweep is small. Use it.

  15. 4-15

    Emergency Shutdown Gadget heist

    One box feeds the rails and the wall.

  16. 4-16

    Scram

    In by the fan, out under the scanners.

  17. 4-17

    Hot Cell

    The core cage never sleeps. Smoke it out and find the gap.

  18. 4-18

    Phase Forest

    The green trees blink on the beat. Cross while they're dark.

  19. 4-19

    Meltdown

    Lift the core and every fan grows a twin.

  20. 4-20

    Chain Reaction Gadget heist

    Smash one box, snip the other.

  21. 4-21

    Hunters' Den

    Two hunters watch the corners. Come in dead centre.

  22. 4-22

    Accelerator

    Ride the channel between rings. Strike on the dark beat.

  23. 4-23

    Critical Mass

    Take the core and the orbits light up. Weave them home.

  24. 4-24

    Core Breach

    Everything you've learned. Then get out alive.

World 5: Prism Citadel

Where light itself stands guard.

  1. 5-01

    Prism Gate

    Rose light kills too. And the frame hates a rush.

  2. 5-02

    Spectrum

    Six colours spin. The pupil never moves.

  3. 5-03

    Mirror Hall

    Two limbo bars take turns. Pass the high one.

  4. 5-04

    Glass Nerves

    Frames only bite if you rush. Move like glass.

  5. 5-05

    Watchtower Gadget heist

    Four towers, one rhythm. Move only in the dark gaps.

  6. 5-06

    Echo Chamber

    The way in is not the way out.

  7. 5-07

    Kaleidoscope

    Three eyes turn. Dive, stand up, dive again.

  8. 5-08

    Storm Forest

    The storm froze the forest. Smoke out a path and weave through.

  9. 5-09

    Helix

    A twisted ring. Crouch through the frame in its waist, go slow.

  10. 5-10

    Prism Case Gadget heist

    Slip past the spinning star, then make some noise.

  11. 5-11

    Seesaw

    Bars tip like seesaws. Duck under the high end.

  12. 5-12

    Carousel

    Cross the green wall while it's dark, then ride the carousel.

  13. 5-13

    Searchlight

    Duck the lighthouse sweep. The gold eye never blinks.

  14. 5-14

    Tidal Wall

    Let the walls pass through you. Find the gaps.

  15. 5-15

    Grid Down Gadget heist

    Smash the open box, snip the caged one.

  16. 5-16

    Strobe Cathedral

    Four walls in the dark. Smoke out the gap in each one.

  17. 5-17

    Prism Engine

    When the star goes dark, dive through.

  18. 5-18

    Glass Labyrinth

    Doors lock behind you. Learn the long way home.

  19. 5-19

    Supernova

    Three coronas burn. Cross the core when the green cross goes dark.

  20. 5-20

    The Grand Heist Gadget heist

    Box, cable, glass, cameras. Show them everything.

  21. 5-21

    The Last Grove

    Every forest you've crossed, all at once. Breathe, then move.

  22. 5-22

    Prismatic Storm

    Seam, rails, star, hunter. Breathe, then move.

  23. 5-23

    Orrery

    The planets stand still. Smoke out the way between both rings.

  24. 5-24

    Lightfall

    The final heist. Every light in the citadel is on.

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