Five worlds, 24 levels each. Every 5th level is a gadget heist. Each entry shows BLIP's in-game hint.
Every heist starts with a single beam.
Weave between the beams to the loot.
The beams circle slowly. Watch the gaps, then go.
One way out. Stay on the path.
Every pendulum swings against its neighbours. Step through as they part.
Camera light on you? FREEZE until it looks away.
The tent turns. Stand tall in the middle, duck as a beam sweeps by.
Sink with the curve, crouch through the bottom, rise to the loot.
Green walls blink. Cross while they're dark.
Everything leans. Move along the slant, not against it.
The loot is behind glass. Grab the hammer - then SMASH!
Every beam crosses another. Find the diamonds between them.
Crouch under the X, step over the V.
Climb through the gaps - one leg, then the other.
Two hearts beating out of step. Rest between beats.
That wall runs on power. Hammer the fuse box!
Three lanes of traffic. Cross when a gap comes.
Slip past as each pendulum swings away.
Every gate breathes. Zig, zag, and time it.
Pick a nave. Both mirrors lead to the diamond.
Box out of reach? Follow its cable and SNIP it.
Two blinking tunnels. Ride the wave or fight it.
Step into the star and turn with it.
A dark wave rolls across the strings. Follow it.
Climb, time the blade, beat the pulse, reach in.
Priceless. Fragile. Heavily guarded.
Dive through the eye. Head first, then shoulders.
The forest thickens near the prize. Slow down and squeeze.
Two eyes in the dark. Smoke out the holes, then dive.
Find the big diamond in each crystal wall.
Cameras hate movement, frames hate speed.
Each line rings in a wave. Step in as it swings away.
Slow frames feel speed. Walk through them slowly.
Dive the eye, stand up, then dip through the collar.
Wide at your feet, tight at your shoulders. Stay centred.
Dive the eye, grab the hammer, smash the case.
Weave through the red trees. The frame in the clearing feels speed - glide through.
Three wheels turn. Their heart stays open.
A frame sits in the eye. Dive through it slowly.
The eyes drift. Follow them, then dive.
One box powers a camera AND the crystal wall.
A crystal splits the beam. Duck near the crystal or slip through the wide end.
Three hexagons turn. Dive, stand up, dive again.
The rails slide. Step through each doorway as it passes.
A rose of light. Ease slowly through the frame at its heart.
Two curtains, two cables. Snip them one at a time.
The crown floats inside spinning rings. Reach between.
Through the sliding rails, through the eye, slowly through the frame.
Three eyes, one winding path. Slow down at the frame.
Ring, mandala, crown. Reach slowly into the case.
The house always watches.
The doors swing. Stroll through while they're open.
One reel is always dark. Walk the dark lane.
Two gates in the dark. Smoke out the gaps and weave through.
The walls cross overhead. Duck where the beams meet.
Three cameras, one pulsing gate. Timing is everything.
Lift the gold and more lasers switch on. Plan your exit!
Step into a wing and walk with the door.
The gaps blink open row by row. Ride the dark wave.
The gold shuts the easy windows. Double back on the blink.
Smash the case while the camera looks away.
Stand, stoop or crouch - let each rope set your height.
Two wheels, one seam. Go when both blades swing away.
The easy way in is never the way out. Mind the valet booms.
When a bar snaps back up, walk under it.
One box runs the cameras and the far wall.
The gold shuts the easy lane. Time the green wall home.
Pick any table going in. The house picks your exit.
Lift the gold and half the gaps close. Smoke out the way home.
Time a reel in. The gold wakes two limbo bars - time them home.
Cutters for the cables, hammer for the glass.
Ride the wheel. Lift the gold and it grows spokes.
Ride the wave in. The gold sends you home down the sides.
Dive the wheel in. The side doors pay out.
Rope, wheel, reels. Then the wheel doubles down.
Hot core. Hotter lasers.
Dive through the spinning collar, then stand up.
The fans hang still. Smoke out their edges and slip past.
Go under each scanner as it rises.
Gold beams follow you. Stay out of their reach.
Duck the scanner - but never while a camera watches.
The core cage breathes. Reach in while it's dark.
The throat slams shut. Find the vents.
The trees drift. Walk with a gap, freeze for the camera.
Crouch through the slanted slots. Mind the twist.
Smash the glass while the core cage is dark.
Crouch under the top deck. Dodge the bottom one.
Green walls blink with the music. Count the beats, cross in the dark.
Fast under the red, slow through the frames.
Near the emitter the sweep is small. Use it.
One box feeds the rails and the wall.
In by the fan, out under the scanners.
The core cage never sleeps. Smoke it out and find the gap.
The green trees blink on the beat. Cross while they're dark.
Lift the core and every fan grows a twin.
Smash one box, snip the other.
Two hunters watch the corners. Come in dead centre.
Ride the channel between rings. Strike on the dark beat.
Take the core and the orbits light up. Weave them home.
Everything you've learned. Then get out alive.
Where light itself stands guard.
Rose light kills too. And the frame hates a rush.
Six colours spin. The pupil never moves.
Two limbo bars take turns. Pass the high one.
Frames only bite if you rush. Move like glass.
Four towers, one rhythm. Move only in the dark gaps.
The way in is not the way out.
Three eyes turn. Dive, stand up, dive again.
The storm froze the forest. Smoke out a path and weave through.
A twisted ring. Crouch through the frame in its waist, go slow.
Slip past the spinning star, then make some noise.
Bars tip like seesaws. Duck under the high end.
Cross the green wall while it's dark, then ride the carousel.
Duck the lighthouse sweep. The gold eye never blinks.
Let the walls pass through you. Find the gaps.
Smash the open box, snip the caged one.
Four walls in the dark. Smoke out the gap in each one.
When the star goes dark, dive through.
Doors lock behind you. Learn the long way home.
Three coronas burn. Cross the core when the green cross goes dark.
Box, cable, glass, cameras. Show them everything.
Every forest you've crossed, all at once. Breathe, then move.
Seam, rails, star, hunter. Breathe, then move.
The planets stand still. Smoke out the way between both rings.
The final heist. Every light in the citadel is on.